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The Stakeholders

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Students

Come to have Deeper Learning experiences, play multiplayer XR games, and obtain Deeper Learning. digital credentials.

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Teachers

Main designers and providers of Deeper Learning experiences within the Metaverse.

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Parents

Enable their kids' education and oversee

their progress.

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Representatives of participating Colleges

College Staff whose Avatars meet with Students to discuss the benefits of their institutions  

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Representatives of participating Industry Sponsors

Corporate staff whose Avatars meet with Students to discuss their industry and what skills are needed to succeed in it.

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