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The Stakeholders
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Students
Come to have Deeper Learning experiences, play multiplayer XR games, and obtain Deeper Learning. digital credentials.

Teachers
Main designers and providers of Deeper Learning experiences within the Metaverse.



Parents
Enable their kids' education and oversee
their progress.

Representatives of participating Colleges
College Staff whose Avatars meet with Students to discuss the benefits of their institutions



Representatives of participating Industry Sponsors
Corporate staff whose Avatars meet with Students to discuss their industry and what skills are needed to succeed in it.

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