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Our Solution
"What would it take to make the exception the rule? How may we create a system where it wouldn't be necessary to work against the grain to be successful? ... Our thesis can be captured in one sentence: We need to change student learning, so we need to change schools, so we need to change systems."
From the book "In Search of Deeper Learning", by Jal Mehta and Sarah Fine.
The Deeper Learning Metaverse®

We believe the obstacles to “change systems” into Deeper Learning are almost unsurmountable within the legacy and complexity of today’s educational sector. With this in mind, we have designed a new, parallel environment where the elements needed for meaningful Deeper Learning experiences can be aligned with ease, at a fraction of the cost, and without disrupting our current structures.
We set out to identify and understand the elements that ignite Deeper Learning in young minds, and replicated them within a self-contained, digital, cross-reality (XR) world. We plan to run it in parallel to our current educational structures, so that it can complement them in a way that helps sway their Stakeholders towards more meaningful, experiential learning.
Technical Components of our Design
1.
Components related to the business of credentialing Students academic attainment in Deeper Learning experiences

2.
Components related to the business of experiential learning and socializing in XR

3.
Components related to the process of sourcing and deploying curricular content natively designed for XR

1.
Components related to the business of credentialing Students academic attainment in Deeper Learning experiences:


Application Process for Scholarships and Financial Aid from Participating Colleges
A new source of full tuition scholarships and other types of financial aid that Students can earn through academic attainment in Deeper Learning experiences, independent of school transcripts, grades, or standardized tests.
Digital Credentials Management System
A system that manages a proprietary taxonomy of College-recognized digital credentials representing a wide array of Deeper Learning competencies, all attained within our XR Metaverse.
Components related to the business of experiential learning and socializing in XR:
2.

Deeper Learning Virtual World
A virtual reality world modeled as a city where citizens come to learn curricular subjects deeply, from fun, digital experiences derived from every day personally relevant situations, as opposed to detached, arbitrary examples from traditional text books.

Curricular Collaborative MMO
A free-to-play (F2P), massive multiplayer online game (MMO), under the under the rubric of a 'Humanitarian Rescue Mission', this end-of-term XR event designates Students into roles based on their current coursework, and teams them up to collaborate through a set of Deeper Learning challenges, in order to accomplish a worthy goal that feels relevant to their lives.

XR Courseware
Online Courseware for Deeper Learning in XR.
A complete high school curriculum designed under Deeper Learning principles and undertaken in XR classrooms under the individualized supervision and help of accredited Teachers and Instructional designers.
3.
Components related to the process of sourcing and deploying curricular content natively designed for XR:



XR Content Authoring Environment
A free-to-use online tool that helps Teachers author and scaffold Deeper Learning experiences within the digital, immersive backdrop of the Deeper Learning Metaverse.
XR Content Development Workflow
The process by which Teachers and Instructional Designers request, approve and pay for the XR curricular content they obtain from third-party Content Providers.
XR Content Marketplace
A set of Web-based marketplaces where the creation of specific XR curricular content is promoted, along with its licensing to parties interested both within as well as outside our Deeper Learning Metaverse.